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Solo 3 vs studio 2

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At the same time, each major version update is painless so you can upgrade your project during development to get new features. Later while working with Unreal, I've realized it has very consistent roadmap with constant improvements and adding new features. Blueprints are very helpful for beginners, C++ has a lot of 'syntax-sugar' - macroses, a lot of convenient in-engine types for everything. And suddenly it clicked, everything works as I expecting, UI is clear and much more powerfull, no need to build custom tools to work on the game itself. After some time, I've decided to try UE4 despite there was a lot of rumors that it's 'heavy' or requires an AAA team. But never get it worked because of the clunky UI which is very hard to understand for a new user.

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When I started to learn game development, I've tried to use Unity multiple times because it's the most popular option.